Look close at the wire rope holding the wind sock. Use the wrench on the rope connector. Go back to the bridge. Look close at rope. Use the rope connector on snapped rope. Place the connector body first. It is placed under the rope and the rope is twisted on the screws.
Cover it with perforated body. Hold it tight with the nuts. Continue to the camp. See a destroyed camp. The roof of the hut is caved in. Look around. See stands around the camp. The crate is hung up the tree to protect from fauna.
Locker : Look beneath the hut. See rotten floorboard. Use the wrench to break the rotten floorboard. See a fallen locked locker. Take the metal pipe at right. Lower the c rate : Examine the crate and the winch holding it up. The crank of the winch is missing. Use the wrench on the winch. It fits but Sam is not strong enough. In inventory combine the metal pipe with the wrench.
Use the extended wrench on the winch. The crate is lowered. Check the crate to get sleeping bag , small key , solar modules , deg sensor and 75 deg sensor. Open the locker : Go beneath the hut again. Use the small key on the locker. Get laptop , 90 deg sensor , first aid and letter. Find out information from laptop:. Charge the laptop: Examine the laptop and see that the power is drained.
Put together the solar modules : Look at the solar modules. Left click to pick up parts. Place the parts on the turn arrow at top of screen and click to turn it. The charging regulator is in fixed position - so work around it. Place the connecting cable right of the charging regulator and the adapter cable at bottom. Place power supply at end of the adapter cable. Place power cable at bottom of the power supply. Arrange the solar panel with black knob to the connecting cable.
Position the other solar panels so that they are connected by their teeth. Get a solar battery set. Combine the drained laptop with the solar battery set. Place them on the hot rock at foreground. Password for laptop: Check the laptop and see that it needs a password.
Use the pocket knife on the adhesive tape at bottom left of the screen. See wedding rings. Read the letter taken from the locker. It is a letter for Hartmann from his wife on their 22nd wedding anniversary. It is dated 2nd April ' So their wedding was 2nd April ' Enter using the laptop keys the password Press enter key.
If error is made, use the laptop's delete back key. Documents: Learn that based on the lake snail's adaptation to the fresh water algae; they think that evolutionary leaps can be caused by viruses. Read about the mysterious happening at the camp. Based on Ashanti legend there are vampire like beings that roam through the tree branches overhead. They are looking for human prey. They were attacked and one of his colleagues showed flu like symptoms.
They left to go to Christian Mission. Maps : Study the map of the camp. Note the positions of the motion sensors. Check the next map to see the mission Hartmann mentioned at left. Check the music, weather and e-mail. Protect the camp:. Fire : Get firewood from under the hut.
Place the firewood on the fireplace. Use the lighter to get a roaring fire. Arrange the sensors: Using the map as guide, install the sensors on top of the stands around the camp. Pick up the deg sensor from the ground at left foreground. Place deg sensor at bottom middle. Place deg sensor at left. Check the 90 deg sensor left of hut already placed. Place 90 deg sensor at back of hut. Place 75 deg sensor at right of hot rock.
Now that everything in the laptop is checked especially the map to the mission and the sensors are up, Sam decides to sleep. Sam is awakened by noise. See the red-eyed vampires of the Ashanti legends. Examine the camera in inventory. It has top notch flash.
Use the camera on the vampire eyes. The next day, check the camera to see if the vampires were caught by the camera. See the vampire.
Mission Church:. Exit the jungle and go west to the mission. Sam knocks on the door and talks to the nun. Sam is told that the group are in quarantine and Sam is not allowed to see them because she might get infected.
Learn that the professor was taken by the men during the attack. This item will only be visible in searches to you, your friends, and admins. This item has been added to your Favorites. Created by. Warlord Offline. Category: Walkthroughs. Languages: English. Guide Index. We are in the jungle and if there is a need to make a fire then we can surely rub 2 tree twigs together? But ok Sam is standing in front of the hut and we hear a cat howl sitting on the lounger.
To the right of the hut, a path enters the jungle. A Megaphone stands on a pole in front of the comfortable toilet. Immediately to the left of the toilet is a barrel and again to the left of the barrel is a box with batteries.
On the "counter" is a yellow lemonade bottle. The roof of the hut is a tent cloth with 2 points and the cloth is supported in the middle by a pole. If you want, you can view everything first right click and then enjoy Sam's highly intelligent commentary.
I have had enough of Sam's remarks again so I immediately grab everything that can be grabbed. Take the Megaphone Sam tries the megaphone right away and Take the batteries. Take the yellow lemonade bottle. View the Pole Take the Cap The cap hung on a metal Hook, which is screwed onto the pole. Sam can't pull the hook loose from the pole with her hands, so use the pocket knife on the hook to unscrew the thing I wish I could unscrew 2 screws so quickly The wooden pole is full of scratches, view the scratches.
Sam thinks the scratches were made by a larger "cat" than the one sitting on the chair. Go out of the pole close-up. To the left of the hut is a long pole with a windsock hanging on it and wooden crates on it.
The windsock pole is held upright by steel cables that are attached to sticks that stick into the ground. View the Windsock and view the left steel cable Wire rope. If you right click on the left steel cable you end up in the close-up of the Cable connector. The connector is the connecting piece between the 2 cables to loosen a cable, the 2 screws must be loosened, but Sam does not have the tools for that yet, so get out of this close-up.
View the wooden boxes , which are further on. They are storage boxes. Walk back to the hut. To the right of the hut a path enters the jungle Enter the jungle now and You'll get on the Jungle Map.
Sammie is at the bottom. A river flows through the jungle and the path goes over that river over a bridge. Sammie thinks it is quite smelly in the jungle, logical because she ended up in a kind of swamp and a frightful looking warthog is barely blocking the path.
If you try to let Sam go further she does not dare to walk because of the warthog. Try if Sam can chase the boar away with the megaphone Walk back to the right to return to the map and then return to the landing strip. Back at the landing strip hut, move Sam to the cat, who is still moaning on the lounger. Take the Voice recorder from inventory and click with it on the cat to record the moaning of the cat.
Then dive back into the jungle and the swamp is now available on the map, because Sam has just been there. So click the "Swamp" location to end up there again. Back at the boar you combine the Voice recorder with the Megaphone in inventory. The beast still is not impressed by the howling of cat. Sam then puts the batteries in the voice recorder. Take the megaphone combo from inventory again and click it again on the boar and An old rotten hollow tree trunk lies on the floor in front of Sam View the tree trunk You get in a close-up of the tree trunk.
There is a long branch on the tree trunk. Take the Branch. We then see nasty red ants crawling over the tree trunk.
Go out of the close-up and follow the jungle path then further Into the jungle and You will see Sam on the map again Click on "Camp" again to move Sam further down the path let run and Sam then reaches the next stop, the suspension bridge over the river:.
Sam looks at the bridge and reports that one of the ropes is broken and that she must first repair the bridge before she can walk across it.
A photo , a 2 Euro coin , a locker key and a credit card are added to the inventory. A bag of crackers and a 1 cent coin is added to the inventory. EXIT the building using the window. The sign is added to the inventory. ENTER the office. Click to pick up a piece, and use the rotator at top centre to turn the piece. The upper left corner is preset. Make sure the small pieces don't get hidden under the bigger ones. LOOK at the central 3rd from left column of the bookshelf.
The lowest shelf contains the file coded GHN A ring binder is added to the inventory. Hartmann has gone to Lake Bosumtwi in Ghana. Read the details in the file. TAKE the batteries from the crate in front of the table.
TAKE the megaphone from the right side tent pole. LOOK at the greenish pole in the middle of the tent. TAKE the cap. There's a hook underneath. The hook is added to the inventory. EXIT to the jungle at right. WALK towards the camp. Sam will come to a swamp. LOOK at the tree trunk at right. TAKE the long branch from the left side of the trunk. EXIT to the jungle. WALK ahead past the swamp. LOOK at the bag hanging off the right edge of the cliff. A thread is added to the inventory.
The toolbag is added to the inventory. LOOK at the toolbag. A wrench , a measuring tape , a brush and a pencil are added to the inventory. EXIT left to the jungle. Return to the landing strip. It has a rope connector. The rope connector is added to the inventory.
WALK to the bridge. Left click to pick a part and drag it to the left. Moves: 1. Connector body 2. Perforated plate 3. Nut 1 4. Exit the minigame it doesn't exit automatically. CROSS the bridge.
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